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The-Shade-System
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Wannabe game dev and loving it!

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Joined on 6/14/22

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The-Shade-System's News

Posted by The-Shade-System - August 14th, 2023


I’ve finally conquered my perfectionism long enough to make some sprite assets. It was fun playing with smear frames to show a bit more life in the animations.


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Posted by The-Shade-System - July 2nd, 2023


Long story short, I’m working on another project, getting money for playtesters, and polishing up some stuff, so the game isn’t going to have new releases for awhile. I do want to show some updates now and again, however.


The one I’m showing today is the Morality mechanic to replace the Health mechanic. Basically, you get a game over if you make enough bad decisions. You wanna make good decisions to keep your bar high. If you make too many bad decisions and your bar gets too low, you lose and get the Game Over.


You can still get hurt by hazards and your character’s work staff, but you won’t get a game over if you get hit enough.


First screenshot is the old version and the second is the new.

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Why make this change?

This is a big change in retrospect, because the player will have to change their approach and I have to change a lot of aspects in the game. However, the Morality mechanic was something I wanted to add from the start. I didn’t go through with it because I wanted the game to be linear and have one ending. With a Morality meter, there’s an expectation to have at least two endings. It’s just been recently that I was able to think up how to install the mechanic that could keep to those plans. If you make too many bad choices, you lose. If you make many good choices, you’ll win.


Why replace the Health?

I don’t want to make this game too complicated. There just needs to be one way to win and one way to lose and that’s all the game really needs.


What are the Good and Bad decisions?

For now, that mainly revolves around the Imp Staff. Diablo can make good decisions by not bothering them or even helping them. He can make bad decisions in the form of bothering them or messing with them. I’d like to think of more ideas to create more variety.


What else does this change?

A few things. One of them is the story. McInnes isn’t missing like what was originally planned, but he’ll be around to monitor and judge Diablo’s actions. The current story is that Jezebelle is up to something and is keeping Diablo out of it, which he can’t stand. Unable to convince Diablo to not get into it, he reluctantly joins to help Diablo find her to figure things out.


Any other changes?

I’ve made a couple more changes, but that’s all I’m comfortable showing right now. Thanks for reading!


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Posted by The-Shade-System - June 10th, 2023


Hello, Everyone. I have two announcements:

The first is that I'm going to focus on another summer project and summer job to cover the costs of health matters. The Inferno Gang will not be shelved, but progress will be slower. I'm mainly polishing or taking out unnecessary features and working with playtesters to make the game as best as can be.

The second announcement my TIG comic, Let's Go See A Show. I've wanted to rework the game's story and this can help me find the kind of tone I want for it. Here's the link to see what I have so far: https://gamejolt.com/games/Lets-go-see-a-show/811639

One last thing is that, while I'll try to make a video update at least once every month, they will be shorter and just show off one or two features. The reasons why are because it's become tiring to make a video every month and has become unnecessary. It motivated me at first by giving me a monthly deadline to work on mechanics for the game, but by now it demotivates me because it feels like a chore to do. I'd rather show off a couple of things that I'm proud of, not create a whole power-point presentation. From now on, I'm going to make sporadic short videos about some features and that's all until the game comes out.

Thanks to everyone for supporting TIG's development! The game will come out before the end of this year.


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Posted by The-Shade-System - May 13th, 2023


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The Inferno Gang BETA May 2023 Update


You can watch the video here!


In summary:

  • Make Tutorial Page
  • Boosted Player's Frost Ability
  • Boosted Player's Fire Ability
  • Made Enemies react to Player's powers
  • Make Enemies Harmless when Stunned
  • Added Kick-Off Wall
  • Kickable Objects
  • Added Secret Passages
  • Alternate Routes
  • Art Direction Decision


The main things left to do are finish and add the final art for the background, sprites, and assets, get more feedback from playtesters, and polish the level's Boss Room.



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Posted by The-Shade-System - May 12th, 2023


Build 2.8.0 and update will be released tomorrow. It was supposed to be tonight, but then my volunteer stuff ran for longer than usual.


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Posted by The-Shade-System - May 10th, 2023


2.8.0’s release will be this Friday. I started a new summer job this week and it’s been great so far, but I;m also very tired. I’m starting to commission play testers to help me out with it’s development. Thanks for everyone’s support!

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Posted by The-Shade-System - April 10th, 2023


View the update video here (short because I'm sick today)


Updates:


Polished the Ability Function

Added Diablo's Fire Fan 9000!

Added slippery ice

Added Health Dummies

Took out Level Select Menu


Posted by The-Shade-System - March 10th, 2023


Watch the full update video here!


Updates:

- Changed the controls

- Changed the ability function

- Added the GAI (Glider Enemy)

- Finalizing the theme song

- New GDD


Next Steps:

- Flesh out puzzles

- Finalize Bosses

- Clean up Art and animations


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Posted by The-Shade-System - January 14th, 2023


The Inferno Gang ALPHA - Area One SPEEDDEV! - YouTube


January's update video! I'm preparing The Inferno Gang's 1 year Dev Anniversary video next month. Until then, please enjoy this Speed Development (SpeedDev) video for the Alpha, where I'll show you the process of making the skeleton for the game's first area!


Play the Alpha here: https://gamejolt.com/games/the-inferno-game-alpha/690142


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Posted by The-Shade-System - January 10th, 2023


Will post my Inferno Game update between the 11th and the 15th due to something else getting in the way.